![]() ![]() ![]() I guess if my code is correct I need to import these textures but from the docs it is a bit confusing how I should do this. The download had a texture folder with several textures in it. The command, using the bourne shell syntax, symbolically links all files in the current directory that match jpg to the /tmp directory in the sequence of img001.jpg, img002.jpg and so on. I don't get any errors and the console command says it has loaded but I dont see it on canvas. ffmpeg -f image2 -startnumber 100 -i imgd.jpg /tmp/a.mpg, If you have large number of pictures to rename, you can use the following command to ease the burden. ![]() Var directionalLight = new THREE.DirectionalLight( 0xffeedd ) ĭ( 0, 0, 1 ).normalize() ĭ(renderer.domElement) Ĭonsole.log( ( xhr.loaded / xhr.total * 100 ) + '% loaded' ) Var ambient = new THREE.AmbientLight( 0x444444 ) tSize(window.innerWidth, window.innerHeight) Import from "three/addons/loaders/GLTFLoader.js" Ĭonst camera = new THREE.PerspectiveCamera(Ĭonst renderer = new THREE.WebGLRenderer() ![]()
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February 2023
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